Showing posts with label cool gadgets. Show all posts
Showing posts with label cool gadgets. Show all posts

Saturday, 9 March 2013

Biography:-Gurbaksh Chahal

General Information

Websitechahal.com
Blogblog.chahal.com
Twitter@gchahal
BirthplaceTarn Taran, India
Birthdate7/25/82

Current Companies

Founder/Chairman/CEO

Former Companies

Founder
President, ClickAgents
Founder/Chairman/CEO

Web Presences

Gurbaksh Chahal

At the age of 16, Gurbaksh dropped out of high school to pursue his dream as an entrepreneur and started his first company, ClickAgents. It was one of the first ad networks focused around performance based advertising. Eighteen months later, he sold it for $40 million to ValueClick.
In January 2004, Gurbaksh founded his second company, BlueLithium, this time with an insight into sophisticated new ways that data, optimization and analytics could help Web advertisers with behavioral targeting. BlueLithium was named one of the top 100 private companies in America for three years in a row by AlwaysOn, and in 2006, it joined Google, Skype and Salesforce.com in being named Innovator of the Year. In 2007, Yahoo acquired BlueLithium for $300 million in cash.
Gurbaksh is leading his third start-up, RadiumOne. RadiumOne is the first Real Time Bidding (RTB) enabled display audience network with social and mobile capabilities.
Through its proprietary and patent-pending “Social Retargeting” technology, RadiumOne allows companies to take advantage of the ever-increasing amount of “social” data on the Internet to zero in on the consumers most likely to be receptive to their messages. This helps not only companies, since they can make efficient use of limited Web advertising budgets, but also potential customers, since they are presented with messages more relevant to their needs. RadiumOne is headquartered in San Francisco, and is funded by several prominent Silicon Valley venture capitalists.
In April 2010, Chahal was awarded the Leaders In Management Award and an Honorary Doctorate degree in Commercial Science from Pace University in 2010 in recognition for his career achievements as an entrepreneur. Much of that story Chahal himself told in his international best-selling book, “The Dream.”
Gurbaksh’s successes as an entrepreneur has also been noted in The New York Times, Entrepreneur magazine, Forbes and BusinessWeek. He has also been profiled on Oprah Winfrey Show, Bonnie Hunt and EXTRA.




Milestones



Will Google Glass Disrupt The Smartphone Wars?

Is the future of mobile becoming a little clearer? Is it in fact settling down into a pattern that will persist over the next few years, one in which Apple and Samsung share the spoils while the rest try, vainly, to wrest from them that elusive commodity called profit? The writing is on the wall in smartphones and with an increasingly stable outlook, Google Glass looks like the only disruption in town. What we are really looking towards is a new way of presenting and absorbing information. Google Glass looks like the nearest we have to a new paradigm, but in fact my guess is it is too static. Information needs to be as pervasive as our lifestyle needs. It won’t be stuck to our heads. But it might be in our ears, on our wrists, on the objects we observe or all three together, and more. 

  • Global mobile data traffic grew 70 percent in 2012
  • 2012 mobile data traffic was nearly 12 times the size of the entire global Internet in 2000
  • Mobile video traffic exceeded 50 percent for the first time in 2012
  • Mobile network connection speeds more than doubled in 2012
  • In 2012, a fourth-generation (4G) connection generated 19 times more traffic on average than a non-4G connection
  • The top 1 percent of mobile data subscribers generate 16 percent of mobile data traffic, down from 52 percent at the beginning of 2010
  • Average smartphone usage grew 81 percent in 2012
  • Smartphones represented only 18 percent of total global handsets in use in 2012, but represented 92 percent of total global handset traffic
■ Globally, 33 percent of total mobile data traffic was offloaded onto the fixed network through Wi-Fi or femtocell in 2012.
■ Android data use is now higher than iPhone data use.
■ In 2012, the number of mobile-connected tablets increased 2.5-fold to 36 million, and each tablet generated 2.4 times more traffic than the average smartphone.

HTML5 vs. Apps: Here's Why The Debate Matters, And Who Will Win

HTML5 is a new technology that allows developers to build rich web-based apps that run on any device via a standard web browser.
Many think it will save the web, rendering native platform-dependent apps obsolete.
So, which will win? Native apps or HTML5?

A recent report from  
BI Intelligence explains why we think HTML5 will win out, and what an HTML future will look like for consumers, developers, and brands.

Here's why the Apps-vs-HTML5 debate matters:
  • Distribution: Native apps are distributed through app stores and markets controlled by the owners of the platforms. HTML5 is distributed through the rules of the open web: the link economy.
  • Monetization: Native apps come with one-click purchase options built into mobile platforms. HTML5 apps will tend to be monetized more through advertising, because payments will be less user-friendly.
  • Platform power and network effects: Developers have to conform with Apple's rules. Apple's market share, meanwhile, creates network effects and lock-in. If and when developers can build excellent iPhone and iPad functionality on the web using HTML5, developers can cut Apple out of the loop. This will reduce the network effects of Apple's platform.
  • Functionality: Right now, native apps can do a lot more than HTML5 apps. HTML5 apps will get better, but not as fast as some HTML5 advocates think. 
In full, the special report analyzes:
  • What HTML5 is, giving an overview of how it is a technology done by committee.

To access BI Intelligence's full report on HTML5, sign up for a free trial subscription here.

iOS Dominates Android Among Airline Passengers

iOS Dominates In-Flight Wi-Fi Access (Gogo via Apple Insider)


In-flight Wi-Fi provider Gogo reported that iOS users account for the lion's share of mobile devices accessing the company's ground-to-air Wi-Fi network, with iPhone owners comprising some 73 percent of all traffic originating from smartphones.
Gogo inflight wifi access


According to Gogo, an in-flight Wi-Fi provider operating on 1,800 aircraft across ten carriers, including United, Delta and American Airlines, some 84 percent of all mobile devices connecting to its service have been identified as running Apple's iOS. Products using rival operating system Android account for the remaining 16 percent.

While iOS still rules the skies, the OS saw a decline from a 96.8 percent share in 2011, while Android use grew 400 percent over the same period.

Breaking down the statistics by device, smartphones and tablets combine to make up 67 percent of portables being used to access the internet in-flight. Tablets enjoy the most use with a 35 percent share, while laptops and smartphones comes in at 33 percent and 32 percent, respectively.

Apple's presence is dominating, with the iPhone accounting for 73 percent of smartphones recorded, compared to Android's 26 percent. Handsets running on BlackBerry and Windows didn't break the 1 percent mark.

Gogo said that passengers spend most of their time surfing the Web, with Apple's Safari being the most used browser, followed by Microsoft's Internet Explorer and Google's Chrome. Other Internet activities ranking high on the list of things to do while traveling include writing emails, accessing social media sites, checking sports scores and shopping.

Thursday, 27 December 2012

Kellogg's will donate free breakfasts to children in need!


share it now and kellogg's will donate


SHARE this video and Kellogg's will donate free breakfasts to children in need!

Facebook Poke Vs. Snapchat: What’s The Difference?


poke-v-snap-icons
Today, Facebook launched a new mobile app called Poke. It’s strikingly similar to a new photo-sharing app that’s taken the blogosphere by storm, called Snapchat.
Both Snapchat and Poke let you send pictures or videos which are then destroyed within a matter of seconds.
But the social network has officially launched its competitor, and the differences are few but important.
The biggest difference between Snapchat and Poke may come down to Terms Of Service, which is fitting with the Instagram conversation still burning.
It’s unclear whether or not Poke keeps the images on Facebook’s servers or not. We’ve reached out to Facebook and are waiting to see what Facebook puts on the now-empty Poke support page.
poke-vs-snapchat3
If it’s in keeping with the Facebook Terms Of Service, Facebook likely gets to hold on to that content for a period of time before it’s deleted. This is what Facebook’s TOS says about your content when it’s destroyed:
When you delete IP content, it is deleted in a manner similar to emptying the recycle bin on a computer. However, you understand that removed content may persist in backup copies for a reasonable period of time (but will not be available to others).
The social network may have to develop some new language for this app, as opposed to having all of Facebook’s products fall under the same terms of service. In fact, Josh Constine has learned that Facebook may actually be completely deleting photos from its servers or is at least making them completely inaccessible to users and employees. We’ll wait for confirmation on that.
Update: Facebook has clarified it’s terms of service for Poke:
All Poke messages are stored in encrypted form and retained for two days after the last recipient views the poke — a process that helps facilitate abuse reporting. After that period, a Poke’s encryption key is deleted. However, it may still be possible to recover that key from logs or backups. After a fixed time period, this key becomes inaccessible, rendering the content completely unreadable (unless it was copied for abuse reporting.) Today, that fixed period can be up to 90 days, but we are working to significantly reduce that period over the next several weeks as we verify the stability of the Poke deletion system.
Snapchat’s method is to delete the image from its servers as soon as the recipient has seen it.
A second, and important, difference is the way Snapchat and Poke connect you to friends.
Snapchat uses Facebook to find friends, and obviously Poke does the same, so Poke has a leg up in terms of auto-integration. Still, Snapchat may help you actually find more friends with the app, as you can search by phone number or user name to add friends.
It’s also worth considering Snapchat’s username customization. The app has a loyal base of users with chosen screen names. That could be one of the bigger differences between Snapchat and Facebook Poke.
When you download Poke on a mobile device, you instantly log in with your Facebook Profile, relegating you to the name you use on Facebook and the friends you have there.
Though I don’t believe in the slightest that Snapchat is used primarily for sexting, I do think that there may be some users who enjoy snapping with randos (as evidenced by Twitter) that would like to keep their anonymous user name.
Poke also has two extra forms of interaction: text-only messages and “pokes.”
Both let you overlay text onto photos, and both let you draw over photos in a selection of colors (if we’re getting picky, Snapchat has more color options for drawing).
After you’ve taken your picture (or video) and added your text and artwork, both apps let you set a limit on how long the content will be viewable to the recipient. On Poke, the second limit is a choice between 1, 3, 5 or 10 seconds, whereas Snapchat lets you choose anywhere between 1 and 10 seconds.
The actual feature differences are slight, but it’ll be interesting to watch this space take off now that Facebook has thrown its hat in the ring.
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Now On Kickstarter: A Thin, Solar-Powered, Bluetooth 4.0 Game Controller Built Directly Into An iPhone Case


Game controllers for iPhone are no longer all that rare, even though once upon a time Apple didn’t even allow them to connect to its smartphone. Still, there’s plenty of room for innovation in this space, and Justice Frangipane’s new design is a perfect example of how things can still get better in this market. Frangipane’s project is an iPhone case that while only 3mm thick, holds a Bluetooth 4.0 video game controller that recharges via solar power.
Launching today on Kickstarter, the project is a concept that creator Justice Frangipane has been working on for the last year, but now he’s working with iDevices, the creators of the Bluetooth iPhone meat thermometer iGrill, to help make it a reality. It features a controller that snaps into the back of a super thin iPhone case, providing physical controls compatible with specific games on iOS that support Bluetooth accessories. It not only charges via solar power, but can also use “trickle charging” to sip on low light and indoor light sources, too. The goal was to build a device you never had to build in, and Frangipane says in the project description that they’ve managed to achieve that.
The controller also doesn’t need that much energy to do its thing, thanks to the use of Bluetooth 4.0 Low Energy tech,. That will help it connect to the iPhone without sucking down too much juice on either side of the equation, in order to get four hours of play time on a full charge without any light source. And Bluetooth 4.0 also means that response time for input is dramatically improved: BLE has a 6 second response time, Frangipane says, vs. a sluggish 100 milliseconds for older Bluetooth specifications.
Frangipane says that the project has Apple’s support, and that in fact, the iPhone maker has agreed to work with their team to help make sure the controller works with iOS devices, thanks to help from iDevices. At this stage, the prototype still looks like something created by a home hacker in a garage, but it clearly demonstrates that the concept works: by the time it ships, Frangipane says the control pods will snap into place on the front of the device in the case frame, and of course any wires or connectors will be less exposed.
Backers can get shipping devices for $60, with an estimated delivery date of June 2013. If you’re feeling adventurous, there are 125 prototype testing spots open at the $500 pledge level. Overall, the team hopes to raise $135,000 to bring the controller to market.

Mark Zuckerberg Is The Voice Behind The “Poke” Notification Sound And Wrote Code For The App


Mark Zukerberg Poke
Mark Zuckerberg invented Poking, one of Facebook’s earliest features, so it’s fitting he was part of the small team that built the new Poke app over the last 12 days. Sources say Zuckerberg actually wrote code for Poke despite saying he rarely programs for Facebook anymore. And that voice that blurts out “Poke” when you get a push notification? That’s Zuck, too.
My sources say that Facebook’s CEO recorded the sound snippet on his phone as a joke. But he was convinced to run the sample through some audio filters and let it become the soundtrack to the modern Poke. You can hear the goofy little noise here:
The app’s whole development process is an example of Facebook’s “Hacker Culture.” But it’s also a signal to both would-be competitors of the social network, as well as those who might want to work for it.
Facebook saw ephemeral messaging app Snapchat exploding with popularity. Users loved sharing silly photos and videos that deleted themselves a few seconds after being received.
We heard Facebook made attempts to buy the small startup, but the team wanted to stay independent. That’s when Facebook and Zuckerberg went into hacker mode. With just a few weeks until Apple stopped accepting submissions of new apps before Christmas, it would take a sprint to get Poke built in time.
Poke Screenshots
So a small squad including Facebook Director Of Product Blake Ross kicked development into high gear, Zuckerberg lent a hand with the programming, designers Mike Matas and Sharon Hwang created the icon, and Facebook just made the deadline and launched the Poke app this morning.
But why would Ross publicly post to Facebook that the team built the app in just 12 days? Maybe to show that it could. The message to Facebook’s competitors, as MG Siegler writes, is that if you don’t join Facebook, it can clone your app and compete with you at a moment’s notice.
And to top engineers, designers, and product visionaries, the moral of the Poke is that Facebook isn’t a traditional company restricted by red tape. Things get done fast at 1 Hacker Way, Menlo Park. You could work for a tech company where it might take years for your product to ship. Or you could work at Facebook where two weeks later up to a billion people could be using what you built.
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[Image Credit: Paul Sakuma/AP]

It’s A Facebook And Google World On Apple’s App Store, Poke Hits #1 A Day After Its Release


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Remember all of this excitement hoopla overFacebook’s latest standalone app, Poke, yesterday? You aren’t the only one that is interested, apparently. As The Next Web reports, Poke by Facebook has hit the No. 1 free app spot on Apple’s App Store, just a day after being released.
Make no mistake about it, the big companies like Facebook and Google are going to have the best holiday season ever thanks to Apple and iOS. It’s very rare to see utility or social apps hold the top free app spot like Google Maps has over the past week, and like Facebook Poke probably will. It’s usually a game, or a boogers app that holds that down.
And they get massive downloads because of it, especially during this time of the year.
What does this mean for consumers…and for Apple? Most iOS users who are getting new devices, or even first-timers, are swayed by what’s hot on the App Store. The leaderboard is very important to onboard new users into the app ecosystem. Apple likes to highlight the best and brightest that shows off their technology, but the leaderboard shows what users are really interested in. Today, it’s all about Poke.
iTunes
When Facebook said it was focusing on mobile, it wasn’t kidding. Holding the No. 1 free app spot is like having the biggest kiosk in a mall during the biggest rush of the year. This type of crowding from big companies isn’t what the App Store has seen over the years, as we usually have a big gamelaunch right around Christmas, thus ruling the charts since Apple freezes new submissions and releases during the holidays.
Note that Snapchat is holding the No. 9 spot, and is clearly slipping in popularity, and Google is sitting pretty at both No. 2 (Maps) and No. 5 (YouTube). Even Pinger’s free texting and calling app is right up there at No. 6.
It’s also important to note that the new “hot” apps tend to surge up to the top quickly, as Poke clearly has, but remaining there for more than a few days is a real feat. Can Facebook do it? Let’s see as all of those new iPads, iPhones, Touches and iPad minis get opened next week. Also, having a billion users surely doesn’t hurt your distribution and marketing efforts.
Welcome, Facebook. Seriously. Who knew that a Poke would be so important?

TOP 5 MOST EXCITING GADGETS FOR 2013


In 2012 we witnessed the arrival of the Cube, the world's first home 3D printer; the Raspberry Pia computer that costs just £30; andMicrosoft's first tablet, the Surface. So what new tech are we looking forward to testing next year? Here’s our pick of the gadgets we’re most excited about in 2013...



 

Google Project Glass 

Google’s co-founder Sergey Brin loves the internet so much that he’s found a way to use it literally all the time. His new Google endeavour, Project Glass, overlays information from the web, such as weather reports, messages from friends and map directions, on top of the real world through one of the glasses’ lenses. The specs are also fitted with a camera that lets you take pictures or record video without much fuss. It’s a revolutionary bit of tech, it’s just a shame you’ll be a bit of a social pariah if you wear them in public.
Read more: Project Glass
 

Xbox 720

The Xbox 360’s successor will finally be unveiled in the summer of 2013. Currently codenamed 'Durango', it’s whipped up a veritable whirlwind of rumours. The latest intelligence – gathered from leaked Microsoft presentations and hardware – is that the console will include Blu-ray support, the ability to record from live TV, 3D gaming and a renewed Kinect device that will supposedly work with augmented reality glasses. It’s thought that the Xbox 720 will be powered by 8GB RAM and a quad-core processor, making it vastly more powerful than the current generation of consoles.
 

Nest

Normally we wouldn’t get very excited about a new thermostat, but the Nest has been designed by two former Apple employees who were involved in the creation of the iPod and iPhone. The Nest learns your habits every time you adjust it and automatically heats your house to suit. It even lets you control the heating when you’re not in via the mobile app. The makers of the device claim that this smart heating can halve your fuel bills. It’s already available in the US, and we’ve been told it’s likely to land in the UK in 2013.
Read more: Nest

Oculus Rift

Virtual Reality (VR) gaming has been every gamer’s fantasy since the film The Lawnmower Man came out in 1992. Thankfully, the Oculus Rift VR headset is nothing like that – it’s much better. Connected to a PC, it presents your environment in full 3D, with a 110° field of view that tracks your head movements so you can look around virtual worlds. It’s been trialled by some of the gaming industry’s leading figures, like John Carmack the creator of Doom andQuake, and has received their seal of approval. When the headset launches next year, its makers say they’re hoping to keep it under the $300 (£185) price mark, which is unprecedented for this kind of technology.
Read more: Oculus Rift

  

Basis band

Most health monitors rely on a pedometer to tell you how active you're keeping. The only trouble is that they’re not very good if you exercise by, for example, cycling or rowing. The Basis band is a heart-rate monitor that works without a chest strap so you can wear it all the time and get an accurate reading, no matter what you're doing. The band is also loaded with other detectors, such as a galvanic skin response sensor which monitors sweat levels and an accelerometer so you can see how changes in your heart rate correlate with your exercise habits. This device could give you a more accurate picture of your health than any other consumer gadget to date.
 
Read more: Basis

Nest


Normally we wouldn’t get very excited about a new thermostat, but the Nest has been designed by two former Apple employees who were involved in the creation of the iPod and iPhone. The Nest learns your habits every time you adjust it and automatically heats your house to suit. It even lets you control the heating when you’re not in via the mobile app. The makers of the device claim that this smart heating can halve your fuel bills. It’s already available in the US, and we’ve been told it’s likely to land in the UK in 2013.
Read more: Nest

Xbox 720


The Xbox 360’s successor will finally be unveiled in the summer of 2013. Currently codenamed 'Durango', it’s whipped up a veritable whirlwind of rumours. The latest intelligence – gathered from leaked Microsoft presentations and hardware – is that the console will include Blu-ray support, the ability to record from live TV, 3D gaming and a renewed Kinect device that will supposedly work with augmented reality glasses. It’s thought that the Xbox 720 will be powered by 8GB RAM and a quad-core processor, making it vastly more powerful than the current generation of consoles.
 

Wednesday, 12 December 2012

Laptop/Desktop Hybrid


Wow, I have seen parsecs worth of concept computer designs during my visit here on Earth, but nothing like this “B-membrane” design by Korean designer Won-Seok Lee. He has taken the need for a bulky monitors right out of the equation and opted for beaming your YouTubing onto any surface you can point the omni-directional projector at. Some highlights of this Kubrick inspired mother ship computer include a membrane keyboard that appears when needed, integrated optical drive and when not used as a computer, the projector can beam ambient light effects on any surface you desire.
Designer: Won-Seok Lee

Tuesday, 27 November 2012

12 Cool Apple iPhone Concepts


Cool Apple iPhone Concepts
Collection of the most innovative Apple iPhone concepts designed by talented artists from around the world.

Transparent iPhone Concept

iPhone designed by Robert Davis is made out of transparent parts. [link]
Transparent iPhone Concept

iPhone Pro Concept

Apple iPhone with two sliding panels designed by ADR Studio. [link]
iPhone Pro Concept

Projector iPhone Concept

Next Generation iPhone designed by Samuel Lee Kwon will project the display on your hand. 
Projector iPhone Concept

iPhone 5G Concept

Colorful Apple iPhone designed by Antoine Brieux from NAK Studio. [link]
iPhone 5G Concept

iPhone nano Concept

Cool mockup of the smaller and cheaper version of the iPhone 4. [link]
iPhone nano Concept

iPhone 5 Concept

Modern iPhone concept designed by Antoine Brieux from NAK. [link]
iPhone 5 Concept

Elegant iPhone Concept

Beautiful and stylish Apple iPhone concept designed by item. [link]
Elegant iPhone Concept

4mm iPhone 5 Concept

Cool iPhone concept designed by Alternative Industries is just 4mm thick.
Alternative Industries iPhone 5 Concept

Hologram iPhone Concept

Futuristic Apple iPhone 5 concept features a hologram projector. [link]

Unibody iPhone Concept

Photoshop rendering by Corey Daniels shows an iPhone made from a single piece of aluminum. 
Unibody iPhone Concept

iPhone 5

iPad 2 and iPhone 4 inspired concept by Michal Bonikowski. [link]
iPhone 5

Thin iPhone Concept

Photoshop rendering of a thin Apple iPhone 5 made by handyflash. 
Thin iPhone Concept





I PHONE 6 (CONCEPT )


10 Futuristic Cell Phone Concepts


10 Futuristic Cell Phone Concepts
Collection of the most creative and interesting cell phone concepts designed by talented people from all over the globe.


Weather Cell Phone Concept

Beautiful cell phone concept design by Seunghan Song accurately detects and illustrates present weather conditions. 
Weather Cell Phone Concept




Mobile Script Cell Phone Concept

Designed by Aleksander Mukomelov, this cell phone comes with a large touchscreen, that is located inside the phone in the collapsed state. 
Mobile Script Cell Phone Concept



Projector Cell Phone Concept

Cool extra slim concept cell phone equipped with rotating screen with built-in projector; an ideal tool for field presentations.
Projector Cell Phone Concept






Alarm Clock Cell Phone Concept

Sony Ericsson WakeUpPhone looks and functions like an alarm clock that will wake you up in the morning. 

Alarm Clock Cell Phone Concept





Pen Cell Phone Concept

Target-shaped areas on top and bottom are earpiece and receiver. [link]
Pen Cell Phone Concept




Edge Cell Phone Concept

Designed by Chris Owens, the transparent touchscreen keypad is edge lit by internal LED’s. [link]
Edge Cell Phone Concept

Grass Cell Phones

Green mobile phones designed to last only for the length of its functional life cycle, they fall apart for easy recycling after two years are up. [link]
Grass Cell Phone Concept





Mechanical Cell Phone Concept

Cell phone designed by Mikhail Stawsky will charge its battery when you spin it around your finger. [link]
Mechanical Cell Phone Concept

Flexible Cell Phone Concept

Beautiful wrist concept cell phone designed by Shirley A. Roberts. [link]
Flexible Cell Phone Concept





Ear Cell Phone Concept

Kambala is a cool mobile phone that transforms into an earpiece. [link]
Ear Cell Phone Concept